Building Classes in JavaScript: Function Constructors vs. ES6 Classes
While jQuery is a powerful library for DOM manipulation, it wasn't designed for pure object-oriented programming. Javascript itself, however, has built-in features for OOP.
The Question:
The question asks if there's a more suitable approach for creating object-oriented classes compared to using jQuery's functionalities.
Alternative Approaches:
Here are some ways to achieve OOP in Javascript without relying on jQuery:
function Person(name, age) {
this.name = name;
this.age = age;
}
Person.prototype.greet = function() {
console.log("Hello, my name is " + this.name);
};
const person1 = new Person("John", 30);
person1.greet(); // Output: Hello, my name is John
In this example:
- We define a
Person
function that acts as the constructor. - Inside the constructor, we set the
name
andage
properties on the new object (this
). - We define a
greet
method on thePerson.prototype
object. This method is accessible by all instances ofPerson
. - We create a new person object (
person1
) using thenew
keyword and call thegreet
method.
Using ES6 Classes:
class Person {
constructor(name, age) {
this.name = name;
this.age = age;
}
greet() {
console.log("Hello, my name is " + this.name);
}
}
const person2 = new Person("Jane", 25);
person2.greet(); // Output: Hello, my name is Jane
This example achieves the same functionality using an ES6 class:
- We define a
Person
class with a constructor that takesname
andage
arguments. - Inside the constructor, similar to the previous example, we set the properties.
- We define a
greet
method directly within the class.
- Using Object.create():
This method allows you to create a new object using an existing object as a prototype. It's useful for situations where you want to create objects with slight variations from an existing blueprint.
Here's an example:
const personPrototype = {
greet() {
console.log("Hello!");
}
};
const student = Object.create(personPrototype);
student.name = "Alice";
student.greet(); // Output: Hello!
- We define a
personPrototype
object with agreet
method. - We use
Object.create
to create a new object (student
) that usespersonPrototype
as its prototype. - We assign a name property specific to the
student
object. - Calling
greet
onstudent
works because it inherits the method from the prototype.
- Revealing Module Pattern (Module Pattern):
This pattern is a way to encapsulate properties and methods within a function closure. It provides a mechanism for controlled exposure of functionalities within an object-like structure.
function createPerson(name, age) {
let privateAge = age;
function greet() {
console.log("Hello, my name is " + name);
}
function getAge() {
return privateAge;
}
return {
greet,
getAge // Only exposing these methods publicly
};
}
const person = createPerson("Bob", 40);
person.greet(); // Output: Hello, my name is Bob
// person.privateAge; // Not accessible from outside
console.log(person.getAge()); // Output: 40 (using the exposed method)
- We define a
createPerson
function that creates a closure around internal variables (privateAge
) and methods (greet
). - The function returns an object with only the desired methods (
greet
andgetAge
) exposed publicly.
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