Understanding Reducers in Redux: Why Dispatching Actions Within Them is Generally Discouraged

2024-07-27

In Redux, a state management library for React applications, reducers are pure functions that take the current application state and an action object as arguments, and return a new state object. They are the heart of Redux, responsible for updating the application's state based on dispatched actions.

Actions

Actions are plain JavaScript objects that describe what happened in the application. They typically have two properties:

  • type: A string that identifies the type of action (e.g., 'INCREMENT', 'FETCH_DATA_SUCCESS').
  • payload (optional): An object containing any additional data relevant to the action (e.g., the amount to increment, the fetched data).

Dispatching Actions

Actions are dispatched using the dispatch function provided by the Redux store. This function sends the action object to all reducers in the application.

Why Not Dispatch Actions in Reducers?

While it might seem tempting to dispatch new actions from within a reducer, it's generally considered an anti-pattern (a discouraged practice) for several reasons:

  • Circular Dependencies: Dispatching actions from within a reducer can create circular dependencies. Reducers should be pure functions, meaning they only rely on their inputs (state and action) to produce the output (new state). If a reducer dispatches an action, it might trigger another reducer to run, which could in turn try to dispatch another action, leading to an infinite loop.
  • Unpredictable State Updates: Dispatching actions from reducers can make it difficult to reason about how the application's state will be updated. The flow of actions and state updates becomes less predictable, making debugging and testing more challenging.
  • Side Effects: Reducers themselves should be pure functions and avoid side effects (actions that interact with external systems like APIs or DOM manipulation). Dispatching actions from a reducer might indirectly introduce side effects through the dispatched action, making the code harder to maintain.

Better Practices for State Updates

Here are recommended approaches for handling state updates in Redux:

  • Action Creators: Create functions that return action objects. These functions can handle any necessary logic before returning the action. This keeps your reducers clean and focused on state updates based on actions.
  • Redux Thunk or Redux Saga: For more complex scenarios involving asynchronous operations (like API calls) or side effects, consider using middleware like Redux Thunk or Redux Saga. These libraries allow you to intercept actions before they reach reducers and perform side effects as needed. By keeping reducers pure, you ensure a predictable and maintainable state management flow.



import React from 'react';
import { connect } from 'react-redux'; // for connecting component to Redux store

// Action creator function (creates action object)
const incrementAction = (amount) => ({
  type: 'INCREMENT',
  payload: amount,
});

const MyComponent = (props) => {
  const handleClick = () => {
    props.dispatch(incrementAction(2)); // dispatch the action using props.dispatch
  };

  return (
    <div>
      <p>Count: {props.count}</p>
      <button onClick={handleClick}>Increment (by 2)</button>
    </div>
  );
};

const mapStateToProps = (state) => ({
  count: state.counter, // map state.counter to component props
});

export default connect(mapStateToProps)(MyComponent);

In this example:

  • incrementAction is an action creator function that returns an action object with type 'INCREMENT' and a payload (amount to increment).
  • The handleClick function dispatches the incrementAction using props.dispatch.
  • The component is connected to the Redux store using connect and mapStateToProps.

Reducer Handling the Action (Pure Function):

const counterReducer = (state = 0, action) => {
  switch (action.type) {
    case 'INCREMENT':
      return state + action.payload;
    default:
      return state;
  }
};

export default counterReducer;

This reducer:

  • Takes the current state (0 initially) and an action object as arguments.
  • It handles the 'INCREMENT' action by adding the payload (amount) to the state.
  • It returns the new state object. This reducer is a pure function, relying only on its inputs.



These middleware libraries are the preferred way to handle side effects and asynchronous operations in Redux. They intercept actions before they reach reducers and allow you to perform necessary side effects like API calls, UI updates, or even dispatching additional actions within the middleware logic. This keeps your reducers pure but still enables complex state updates.

Here's an example using Redux Thunk (similar logic applies to Redux Saga):

import { createAction, createAsyncThunk } from '@reduxjs/toolkit'; // for creating actions and async thunks

const fetchUserData = createAsyncThunk(
  'user/fetch',
  async () => {
    const response = await fetch('https://api.example.com/user');
    return response.json();
  }
);

const userReducer = (state = {}, action) => {
  switch (action.type) {
    case 'user/fetch/pending':
      return { ...state, loading: true };
    case 'user/fetch/fulfilled':
      return { ...state, loading: false, data: action.payload };
    case 'user/fetch/rejected':
      return { ...state, loading: false, error: action.error.message };
    default:
      return state;
  }
};

export default userReducer;
export { fetchUserData };
  • fetchUserData is an async thunk that fetches user data.
  • The reducer handles different states (pending, fulfilled, rejected) based on the async thunk's lifecycle.
  • While the reducer doesn't directly dispatch actions, it reacts to dispatched actions (like fetchUserData) and updates state accordingly.

Immutability Helpers (Libraries like Immer):

Libraries like Immer can simplify creating complex state updates by allowing you to mutate draft state objects within a reducer. However, these mutations are handled internally by the library, ensuring the original state remains immutable. While this approach can improve readability for complex updates, it's still recommended to use action creators and middleware for handling side effects and complex logic.

Here's an example using Immer (similar concepts apply to other libraries):

import { createSlice, createAsyncThunk } from '@reduxjs/toolkit';
import { produce } from 'immer'; // Immer for immutability

const initialState = { loading: false, data: null };

const userSlice = createSlice({
  name: 'user',
  initialState,
  reducers: {},
  extraReducers: (builder) => {
    builder
      .addCase(fetchUserData.pending, (state) => {
        state.loading = true;
      })
      .addCase(fetchUserData.fulfilled, (state, action) => {
        produce(state, (draft) => {
          draft.loading = false;
          draft.data = action.payload;
        });
      })
      .addCase(fetchUserData.rejected, (state, action) => {
        state.loading = false;
        state.error = action.error.message;
      });
  },
});

export const { actions, reducer } = userSlice;
export { fetchUserData };
  • Immer's produce function allows you to modify a draft state object within the reducer.
  • The original state remains untouched, ensuring immutability.
  • This approach can improve readability for complex updates, but the overall pattern is similar to using async thunks or sagas.

reactjs redux reducers



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